Feb 15, 2012 hawk187187 Says:
3:19 and now she's piloting a chopper. What were they thinking?
Feb 15, 2012 alvieao2 Says:
Extreme Justice was supposed to have cross-platform saving between the PSP and PS2 versions. Unfortunately due to the cancellation of the PS2 version, the option of transferring saves is unusable.
Feb 15, 2012 alvieao2 Says:
Developed by the ex-Codemasters staff at Bigbig Studios, who also worked on MotorStorm: Arctic Edge and recently their first PS Vita game Little Deviants. Pursuit Force: Extreme Justice isn't much different than the original, other than new playable characters and vehicles, new enemies and bosses, and more multiplayer options.
Video Details
"Pursuit Force: Extreme Justice" is the sequel to the original game that was simply titled "Pursuit Force". Being developed by Bigbig Studios, the game is still a quality game that follows the old saying of "If it ain't broken, don't fix it!" and generally adds improvements over the original, tho... More
"Pursuit Force: Extreme Justice" is the sequel to the original game that was simply titled "Pursuit Force". Being developed by Bigbig Studios, the game is still a quality game that follows the old saying of "If it ain't broken, don't fix it!" and generally adds improvements over the original, though a couple of small issues still remain. The game takes place two years after the events of the original and "The Cop" (from the original game) is to be married to a woman named Sarah Hunter, but it's interrupted by the crazed group of criminals known as the Convicts. As you'll soon discover when the game starts up, the Pursuit Force is a lot more of a force now that there are other important characters that go along with you (that have different specialties). You'll also be dealing with Viper Squad, a group that claims to deal with criminals much like the Pursuit Force...consider them a rival team if you will. The game's story has a few twists and turns that I won't spoil.
While the game is admittedly pretty campy with its "B movie" dialogue and exaggerated body language during movies and/or cutscenes (and the movie quality is pretty bad with lots of jaggies whereas PF had better movies), the general game visuals and sound are still pretty good for the PSP. The visuals won't floor you like maybe Dissidia or Crisis Core, but the game is very sharp and moves at a good crisp pace. The game has moderate special effects that aren't overdone to act as a sort of fog that obscures the true look and feel of the game; it's done in moderation and it works...it's not an eyesore. The music is still pretty good (with a couple of tunes still being kinda epicky...yeah, I know that's not a real word), but I feel the music of the first game was just a little more engaging; still, it's just a small personal choice as the music of both games are pretty good. The composition is good and bring about the thrill of the chase and the audio quality is decent.
Despite "The Cop" now acting as "The Commander" of the Pursuit Force, the game feels a lot like the original in terms of the gameplay, just with more stuff. Don't get me wrong; more stuff isn't a bad thing and stuff in general is cool so that's not a big deal. However, if you've played the original, this game might not seem so interesting. Regardless, the game has more playable characters, multiplayer content, new vehicles, new boss vehicles, new enemy gangs, and other changes. The game was was also meant to support cross-platform save games, allowing players to transfer save positions between the PSP and the (planned at the time) PS2 version. However, as since PS2 version has scrapped, the option is there but unusable. There are shops where you can buy stuff, you can get upgrades, play challenge mode...as you can see, there's a lot of "stuff" in both PF and PFEJ.
One issue with PFEJ is that the game no longer has text dialogue during missions when characters are talking. Why is this an issue? Well, it isn't...for me. The voices are mostly distinguishable where I don't require a visual aid. However, deaf gamers might find it to be a little grating. I can understand that you have to have compromise though; some felt that the transparent text boxes of the original got in the way sometimes. The controls of some vehicles still take a little getting used to (much like the first game) and the difficulty, while lowered in this game, might still be an issue for some, though it isn't for me. The game does have selectable difficulty, which also helps. Load times are pretty much the same as the previous game; takes a little time to load up, but restarting during missions and such are good. Overall, PFEJ is a good sequel to a good game. Less
Post a comment
Local Comments (0)
Youtube Comments (3)
hawk187187 Says:
3:19 and now she's piloting a chopper. What were they thinking?
alvieao2 Says:
Extreme Justice was supposed to have cross-platform saving between the PSP and PS2 versions. Unfortunately due to the cancellation of the PS2 version, the option of transferring saves is unusable.
alvieao2 Says:
Developed by the ex-Codemasters staff at Bigbig Studios, who also worked on MotorStorm: Arctic Edge and recently their first PS Vita game Little Deviants. Pursuit Force: Extreme Justice isn't much different than the original, other than new playable characters and vehicles, new enemies and bosses, and more multiplayer options.